Having a post-production Master in your team can be a lifesaver for any project as it could save a tremendous amount of time, drastically improve the quality of the footage or a still image and make your project look very professional. The workflow presented below stands as a reference as we know how each project scale is different. STUDIO KIBITZ GROUP will help you to achieve even very bespoke projects via training or consultancy services.
FOOTAGE AND EDIDING
It is essential to have a clear strategy of your footage and other media files location before even starting to work with editing. Failing this part the process can become irritating and you suddenly can feel that you are wasting your time. The key is to learn the essentials of editing and sorting your footage.
ROTOSCOPING AND COLOR KEYING
Rotoscoping and colour keying are the techniques used to cut out elements from a live-action shot. Colour keying removes a specified colour from a scene, as seen with green and blue screens. Depending on the complexity of the shot, the process of rotoscoping can take hours or even days to complete.
3D / 2D VFX
Explosions, water, and smoke are all simulation-based effects that come to life here. Polishing effects (ranging from lens flares to fake cigarette smoke) are added over the existing scene, at which point the final product starts to become vaguely visible.
The video that comes out of your camera is never perfect. This is especially apparent as you begin to sequence clips in a timeline that may have been shot at different times of the day. There is a critical need to unify the look of your footage as well as to make small (and, in some cases, significant) improvements to its quality.
LIGHTING AND TEXTURING
Texturing is the process of adding a surface colour and texture to the 3D models, making them realistic as possible. One of the most critical factors in realistic CGI is lighting. It is crucial to understand CGI essentials in lighting otherwise scene will look unrealistic and flat.
The live footage, the scene preparation data, the matte paintings, and the various VFX renders are given to a compositor, who then combines and blends them together to create a single, seamless image. The movie will still be colour graded after this point, but that is usually out of the hands of the visual effects department.