These days, building games are more popular than ever. Tools and services for making them are getting better, cheaper, and more accessible. However, if you are new to the trade, it can be very daunting. It would help if you had a mix of artistic and technical talents to pull it off. First of all, it requires a combination of disciplines such as 3D modelling and visual art, programming, and game design all working together. Many new studios are starting without the benefit of experience, and the various challenges of game development can make that first project challenging to ship. The key is to adopt a series of steps and the discipline to follow them that helps mitigate potential problems. This is why STUDIO KIBITZ GROUP is suggesting this workflow below.
DESIGN AND PROTOTYPING
The initial stages of game development are design and prototyping, also known as the concept and pre-production phases. The design is where you define the game rules, gameplay, theme, art style, and control schemes. This stage is dominated by activities such as creating concept art, defining pacing and mechanics, story-boarding and level mapping.
ANIMATIONS AND CHARACTERS
Games are meant to be interactive. When you play a game, you have complete control of the character and the camera. You're the one driving the story forward and making the character move, jump or duck. So not only does the animation need to look good, it needs to look good from every possible angle, including all the surroundings.
GAME MECHANICS AND UX
Simple attention to detail is often what signals to the customer that we’re thinking about them. In the game creation, you need to focus on user interactions within applications devices and processes.
3D ASSETS/PROP CREATING
One of the most extensive and crucial aspects of CGI is 3D Modelling. This process actually occurs throughout all three stages of production, with iterations of varying detail being created for varying purposes. For instance, pre-visualization only requires low-detail representations of the final product. Depending on the importance of a given digital prop, it could be comprised of anywhere from hundreds to millions of polygons.
LIGHTING AND TEXTURING
Texturing is the process of adding a surface colour and texture to the 3D models, making them realistic as possible. One of the most critical factors in realistic CGI is lighting. It is crucial to understand CGI essentials in lighting otherwise scene will look unrealistic and flat.
Virtual Reality for Games sounds nice, but I think the practical uses in advertising, architecture, medical illustration and education are perhaps even more exciting. Virtual Reality is unique because the viewer is fully immersed in the environment, forced to give their undivided attention to the experience. Developing content for Virtual Reality does require a few workflow adjustments to ensure that the user has the best Virtual Reality experience possible.