GAME CREATION / SIMULATION/ VIRTUAL REALITY
These days, building games are more popular than ever. Tools and services for making them are getting better, cheaper, and more accessible. However, if you are new to the trade, it can be very daunting. It would help if you had a mix of artistic and technical talents to pull it off. First of all, it requires a combination of disciplines such as 3D modelling and visual art, programming, and game design all working together. Many new studios are starting without the benefit of experience, and the various challenges of game development can make that first project challenging to ship. The key is to adopt a series of steps and the discipline to follow them that helps mitigate potential problems. This is why STUDIO KIBITZ GROUP is suggesting this workflow below.
The initial stages of game development are design and prototyping, also known as the concept and pre-production phases. The design is where you define the game rules, gameplay, theme, art style, and control schemes. This stage is dominated by activities such as creating concept art, defining pacing and mechanics, story-boarding and level mapping.
ANIMATIONS AND CHARACTERS
Games are meant to be interactive. When you play a game, you have complete control of the character and the camera. You're the one driving the story forward and making the character move, jump or duck. So not only does the animation need to look good, it needs to look good from every possible angle, including all the surroundings.
Simple attention to detail is often what signals to the customer that we’re thinking about them. In the game creation, you need to focus on user interactions within applications devices and processes.
One of the most extensive and crucial aspects of CGI is 3D Modelling. This process actually occurs throughout all three stages of production, with iterations of varying detail being created for varying purposes. For instance, pre-visualization only requires low-detail representations of the final product. Depending on the importance of a given digital prop, it could be comprised of anywhere from hundreds to millions of polygons.
Texturing is the process of adding a surface colour and texture to the 3D models, making them realistic as possible. One of the most critical factors in realistic CGI is lighting. It is crucial to understand CGI essentials in lighting otherwise scene will look unrealistic and flat.
Virtual Reality for Games sounds nice, but I think the practical uses in advertising, architecture, medical illustration and education are perhaps even more exciting. Virtual Reality is unique because the viewer is fully immersed in the environment, forced to give their undivided attention to the experience. Developing content for Virtual Reality does require a few workflow adjustments to ensure that the user has the best Virtual Reality experience possible.






Cinema 4D
CINEMA 4D is a robust 3D modelling, motion graphics, painting, and animation solution. Cinema 4D is built with beginners and seasoned professionals in mind. Getting started with the application is a breeze thanks to its logically arranged interface and easy-to-understand operation. In addition, its interface is intuitively designed so that you can optimise the platform's power from the very first moment. Besides, users can easily customise the layout to create a unique workspace that will fit their exact needs.
Unreal Engine
Unreal Engine 4 is a complete suite of development tools made for anyone working with real-time technology. From enterprise applications and cinematic experiences to high-quality games across PC, console, mobile, VR and AR, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd. Become proficient at game/real-time technology development using Unreal Engine with this course and learning path.
Unity3D
Unity3D is a powerful cross-platform 3D engine and a user-friendly development environment. The Unity3D is a complete 3D environment, suitable for laying out levels, creating menus, doing animation, writing scripts, and organising projects. The user interface is well organised, and the panels can be fully customised by dragging and dropping. Easy enough for the beginner and powerful enough for the expert.
Houdini FX
Houdini is a 3D animation and special effects application. Houdini was designed for artists working in 3D animation and VFX for film, TV, video games and virtual reality. Houdini brings these worlds together into a single powerful platform. Unlike other 3D animation software, Houdini uses a node-based procedural workflow that makes it easy to explore iterations as you refine your work. Artists who can learn the Houdini FX successfully will find that they generate many effects without the need for any traditional artistic interaction.
Autodesk Maya
Autodesk Maya is an industry-leading 3D animation software application developed by Autodesk that enables video professionals who work with animated film, television programs, visual effects, and video games to create highly 3D cinematic animations. Autodesk Maya can handle several stages of the animation pipeline including pre-visualization, layout, cameras, modelling, texturing, rigging, animation, VFX, lighting, and rendering. Maya fits into the animation pipeline at nearly every stage. From modelling and rigging to lighting and rendering, this program makes it easy to create professional quality animations easier and more straightforward.
Substance Painter
Substance Painter has revolutionised the world of texturing the Game Art and CGI world! Not only can you create and update your materials real time on the object but you can switch to the rendering mode which gives an incredibly quick render of the object which makes 3D models looks incredible. Game engines support Substance Paint PBR workflow, especially Unreal Engine and Unity3D, support the outputs from Substance making the transition from texturing to a real game asset nearly seamless!