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You might think character animation for video games and animation or movies are really the same thing. That's a fairly common misconception. Even though the same tools and principles of animation apply to both mediums, the processes and techniques actually differ significantly between the two. This workflow and learning path will give you a strong understanding of how creating animations for movies and animation or games are different, and what you need to know if you want to pursue a successful career as a character animator.


One of the most unique and common forms of art on the Internet these days is called concept art. Concept art is a form of illustration where the main goal is to convey a visual representation of a design, idea, and/or mood for use in movies, video games, animation before it is put into the final product.

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Texturing is the process of adding a surface colour and texture to the 3D models, making them recognisable and now near completion. This is where metal objects are given their shine, and humans are given their skin like textures.


Animators add the movement to rigged models and are responsible for much of the physical realism of CGI. Animators will often test rigs and attempt to “break” them, sending them back to the rigging department for refinement until perfection.


One of the most extensive and crucial aspects of CGI is 3D Modelling. This process actually occurs throughout all three stages of production, with iterations of varying detail being created for varying purposes. For instance, pre-visualization only requires low-detail representations of the final product. Depending on the importance of a given digital prop, it could be comprised of anywhere from hundreds to millions of polygons.


Rigging is what enables 3D models (such as characters and vehicles) to move. A 3D model of, say, an animal, is initially static, but once rigged, its limbs and body can be adjusted and given motion.

Realistic movement, especially of existing creatures and machines, is highly dependent on proper rigging.

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2D / 3D VFX

Explosions, water, and smoke are all simulation-based effects that come to fruition here. Polishing effects (ranging from lens flares to fake cigarette smoke) are added over the existing scene, at which point the final product starts to become vaguely visible.

Cinema 4D

CINEMA 4D is a robust 3D modelling, motion graphics, painting, and animation solution. Cinema 4D is built with beginners and seasoned professionals in mind. Getting started with the application is a breeze thanks to its logically arranged interface and easy-to-understand operation. In addition, its interface is intuitively designed so that you can optimise the platform's power from the very first moment. Besides, users can easily customise the layout to create a unique workspace that will fit their exact needs.


V-Ray is a 3D rendering software that is compatible with most major digital content creation applications including Autodesk's 3ds Max, Maya and Revit, Trimble's SketchUp, McNeel's Rhino, and Foundry's Modo, Nuke and Katana. V-Ray is widely used in multiple industries such as architectural visualisation, advertising, and visual effects for film and television. In our V-ray course, you'll take part in an intense program with one of our top Licensed instructors - and learn everything you've ever wanted to know about V-Ray. Most importantly, knowing V-Ray for instance on 3ds Max means knowing it on every other software - as it is the same.

Adobe Photoshop

Photoshop is a very powerful piece of software, and it seems that no matter how long you’ve been using it for there’s always something new to learn. It’s always important to understand the tools that you’re working with. Post-production should be an asset in every artist’s arsenal when it comes to creating 3D scenes. How you use it within the scene however is entirely up to you. It can be as dramatic or subtle as you want. Used correctly, post-production can drastically speed up your workflow and take your renders to the next level.

Autodesk 3ds Max

3ds Max is a computer graphics program for creating 3D models, animations, and digital images. It's one of the most popular programs in the computer graphics industry and is well known for having a robust toolset for 3D artists. With an efficient workflow and powerful modelling tools, 3ds Max can save 3D artists a significant amount of time. Many industries use 3ds Max for generating graphics that are mechanical or even organic in nature. The engineering, manufacturing, educational, and medical industries all make use of 3ds Max for visualisation needs as well. The real estate and architectural industries use 3ds Max to generate photorealistic images of buildings in the design phase. This way clients can visualise their living spaces accurately and offer critiques based on real models.

Houdini FX

Houdini is a 3D animation and special effects application. Houdini was designed for artists working in 3D animation and VFX for film, TV, video games and virtual reality. Houdini brings these worlds together into a single powerful platform. Unlike other 3D animation software, Houdini uses a node-based procedural workflow that makes it easy to explore iterations as you refine your work. Artists who can learn the Houdini FX successfully will find that they generate many effects without the need for any traditional artistic interaction.

Autodesk Maya

Autodesk Maya is an industry-leading 3D animation software application developed by Autodesk that enables video professionals who work with animated film, television programs, visual effects, and video games to create highly 3D cinematic animations. Autodesk Maya can handle several stages of the animation pipeline including pre-visualization, layout, cameras, modelling, texturing, rigging, animation, VFX, lighting, and rendering. Maya fits into the animation pipeline at nearly every stage. From modelling and rigging to lighting and rendering, this program makes it easy to create professional quality animations easier and more straightforward.

Substance Painter

Substance Painter has revolutionised the world of texturing the Game Art and CGI world! Not only can you create and update your materials real time on the object but you can switch to the rendering mode which gives an incredibly quick render of the object which makes 3D models looks incredible. Game engines support Substance Paint PBR workflow, especially Unreal Engine and Unity3D, support the outputs from Substance making the transition from texturing to a real game asset nearly seamless!

We can help with any questions you have with the courses.
Please get in touch!

0784 579 4707


STUDIO KIBITZ GROUP is a creative studio that brings together a team of professionals in CGI arts, who will apply their knowledge, creative potential and latest technology to help you understand the process of developing video games, animation, virtual reality, special effects, and commercials, whilst using the most advanced tools and software.


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